Then select the skulls subgroup (because only skulls are used in totems.). Use the (b)lock all command to disable all the items. Use the (e)nable and (d)isable keys to enable and disable major groups (like refuse, or food). You can move around these menus using the arrow keys, up and down for moving within the menu and left and right for moving out of and into sub-menus. A megabeast should then understand you don't ever interrupt the setting up of a dining room surrounded by a twelve-tiles wide magma channel and such in the year 154.įirst, the stockpile of megabeast refuse. As masterpieces are crafted, an art installation will be built outside the fortress, surrounded with glass walls and eventually by platinum flooring, and the megabeast-remains-based art will be put on display for all future megabeast to see there will also be engravings. A special room will be dug in the rock face, with it's own shop and stockpiles set therein. This is when the decision was made that from that point on, totems would be crafted by a legendary skilled bonecarver from the skulls of all the megabeasts (when applicable, with adaptations) showing up. Then on those cursed nights, some dwarves started turning into werebeasts and made a mess out of the hospital. The subsequent freezing of the river during winter prevented the hospital staff from properly dressing the wounds as another water source had not been identified, and soap was rare. So it was struck down pretty much on the spot, but we sustained injuries. It appears very close to our entrance, but luckily a zone was set up to pen a few war dogs which stall the creature down while the militia is summoned from a nearby training facility. We're disturbed in our task by this megabeast werebeast. I'm building a dinning room for the dwarves, and we only have a raising bridge at the entrance and no walls or moat to speak of.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |